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Hello, World!

Windows Phone & Windows 8 Development

Here I share my personal and professional experiences. I hope to someday repay the developer community the wisdom that was so freely given to me.

RSS Windows Phone Blog

  • Love magazines? Get a $50 credit from Zinio for your Nokia Lumia
  • Now in the Store: Angry Birds Rio for Windows Phone
  • Buy' ngop! Bing adds Klingon to its popular Translator app for Windows Phone
  • Nokia’s first metal Windows Phone arrives. Meet the sexy Lumia 925
  • “The wait is over”: Lumia 928 for Verizon Wireless launches May 16 for under $100
  • Lumia 521 hits Walmart on Saturday, T-Mobile stores May 22. Plus: What else can you buy for under $150? (Answer: Not much)
  • Huawei W1 with Windows Phone 8 coming to Walmart this month
  • Full-res photo and video backup now available worldwide for Windows Phone 8
  • Ubisoft’s hit game Monster Burner is here—and it’s free
  • The world of YouTube, designed for Windows Phone 8

RSS Windows Phone Developer Blog

  • XAudio2 Performance and Battery Considerations for Windows Phone 8
  • Tips to grow your app revenue through in-app purchase
  • Latest Windows Phone app submission improvements
  • Inside Windows Phone – Windows Phone and HTML5
  • Testing your Windows Phone app – Part 1
  • Expanded developer opportunity – new payout markets and billing connections
  • Inside Windows Phone – Data binding
  • Using the Windows Phone 8.0 SDK to localize Windows Phone OS 7.1 projects
  • Inside Windows Phone – code samples
  • Facebook SDK for .NET - Featured in the Facebook Technology Partner program

RSS Windows Developer Blog

  • Introducing a new Windows Dev Center experience
  • Sharing to your target app
  • Develop a cutting edge app with NFC
  • Creating connected Windows Store apps
  • Register now for //build/ 2013!
  • Windows Store app support in jQuery version 2.0
  • Developing Windows Store games
  • Alive with Activity, Part 3: Push notifications and Windows Azure Mobile Services
  • Alive with activity, part 2: Writing and debugging services for live tiles
  • Alive with activity, Part 1: Working with tiles, badges, and toasts
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